![]() Accompanying her is Captain Zachary Solano, an ambitious veteran officer, and Ambassador Spock – yes, that Spock. She attends a trade negotiation between two alien races on the brink of war. ![]() In my demo, we saw an example of the stakes at play, which put me in Jara’s boots. Given that Star Trek shines best when stories focus on navigating the webs of diplomacy and relationships over brute force, designing a game that relies on the power of words feels like a perfect fit. Depending on your actions, people may live or die, though Dramatic Labs wouldn’t answer when we asked if every main character was fair game. The bulk of the adventure, which is non-episodic, requires players to engage in choice-driven conversations with decisions that influence the story’s direction, including the character’s fates. The team leverages its narrative adventure expertise in ways familiar to fans of Telltale’s episodic titles. The game comes from Dramatic Labs, a team of ex-Telltale Game employees. Commander Jara Rydek is an exceptional half-Koblaid leader who recently came aboard the Resolute. First up is Petty Officer Carter Diaz, a young, action-hungry engineer who resides low on the totem pole in terms of ranking. Players control two central members of the Resolute. Resurgence’s original story unfolds in the year 2380, shortly after the events of Star Trek: The Next Generation, specifically its feature films. During Summer Game Fest Play Days, I got to navigate a particularly tense situation to get a taste of the sorts of decisions players will face and their potential consequences. ![]() By that, they get to determine the fate of a new team of space explorers and the stakes of an interspecies conflict in a choice-driven adventure. ![]() It's due to arrive at some currently unannounced point later this year on PlayStation, Xbox, and PC via the Epic Games Store.Star Trek: Resurgence lets players boldly guide an original crew where no man has gone before. Star Trek: Resurgence will eschew the old episodic release format favoured by Telltale and will launch as one single, large story. The final game, which is set in 2380 and follows the events of Star Trek: The Next Generation, will tell its story from the alternating perspectives of two different characters - First Officer Jara Rydek and Engineering Crewperson Carter Diaz - with gameplay said to consist of playable cinematic sequences, as seen in the trailer, and moments where players gain direct control of Resurgence's two protagonists. In time-honoured Telltale fashion, the whole thing plays out as a lengthy cutscene interspersed with no less than six interactive moments where players can select from one of three dialogue choices to nudge the scene's progress forward. ![]() Star Trek: Resurgence - Spock's Briefing Gameplay. Following Star Trek: Resurgence's official unveiling at The Game Awards in December, developer Dramatic Labs has debuted seven minutes of gameplay footage from its sci-fi narrative adventure, ahead of its release on Xbox, PlayStation, and PC later this year.ĭramatic Labs, if you're unfamiliar, was founded by controversial former Telltale Games boss Kevin Bruner (who was accused of "cultivating a culture of fear" while at the now-defunct studio in a Verge report dated 2018), and includes around 20 former Telltale employees.Īnd Telltale's DNA is immediately evident in the newly released seven minutes of Star Trek: Resurgence gameplay footage (as shared by IGN), which sees Spock briefing a crew as the threat of war looms between two neighbouring planets. ![]()
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